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Deleting multiplayer from the Unreal engine can save memory
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20 days agoby mariuz
On ABZÛ we ripped out multiplayer and lots of other cruft from AActor and UPrimitiveComponent - dropping builtin overlap events, which are a kind of anti pattern anyway, not only saved RAM but cut a lot of ghost reads/writes.
19 days agoby mwkaufma
Would this have any effect in prod build though?
19 days agoby keyle