Enjoy their quote midway through about how pointlessly miserly the Spectrum Holobyte people were about development. Made me bleak laugh a little.
> suddenly we really had to finish it by end of March, and they required us to work in-house in Chipping Sodbury seven days a week, 10 hours a day for several months. They didn’t give us any extra resources. In fact, we had to beg them to give us a more powerful computer to use, because my brother’s computer couldn’t handle it! My computer was having serious overheating problems. I had to remove the case and it crashed occasionally. They begrudged us one new computer for Nick and they stuck us in this tiny little room.
The Magic and Mayhem quote's pretty funny too about game dev, still seems to be the same.
> They said RPGs don’t sell, which was, of course, complete rubbish. They wanted to make it much more RTS-focused, partly because of Command & Conquer, which was very popular at the time. (...) We started to make it before Diablo came out, and it was also before Baldur’s Gate, which was the real milestone in RPGs.
And naturally the demise of Nintendo
> my boss was opposed to doing a sequel. He said the 3DS was dead and that we had to go with the PS Vita
3DS sells 76 million, PS Vita ... 10. Ghost Recon: Shadow Wars even sold "acceptably". 340,000 according to the data available.[1] Not exactly Mario Kart 7 or Pokemon, still acceptable for a third party.
[1] https://www.vgchartz.com/game/47651/tom-clancys-ghost-recon-...
It was an enjoyable read at least. Lots of standard horrible practices in the game development community, and some actually surprising ones. Such as, "they didn't even hire the X-COM people to work on any of the X-COM sequels?"