Funny how the "story" doesn't link to the announcement it mostly copied from the CWA.[1]
Here's the link to the union organizing page.[2] No draft union contract for Id, though.
Interestingly, this is an industrial ("wall to wall") union, rather than a craft union such as The Animation Guild. IATSE Local 839, in Hollywood. TAG only represents specific jobs, mostly animation artists.
A key point in TAG contracts is how "crunch time" is handled. It's allowed, but overtime rates go way, way up as the hours go up. This is standard procedure in Hollywood.
Some terms from TAG's standard contract:
All time worked in excess of eight (8) hours per day or
forty (40) hours per week shall be paid at one and one-half (1½) times
the hourly rate provided herein for such employee's classification.
Time worked on the employee's sixth workday of
the workweek shall be paid at one and one-half (1½) times the hourly
rate provided herein for such employee's classification. Time worked on
the employee's seventh workday of the workweek shall be paid at two
(2) times the hourly rate provided herein for such employee's
classification. All time worked in excess of fourteen (14) consecutive hours
(including meal periods) from the time of reporting to work shall be
Golden Hours and shall be paid at two (2) times the applicable hourly
rate provided herein for such employee's classification.[3]
This encourages management to schedule realistically.
The Id/CWA deal isn't far enough along for those terms to be visible yet. But such terms are common in CWA contracts.
[1] https://cwa-union.org/news/releases/video-game-developers-te...
[2] https://code-cwa.org/
[3] https://animationguild.org/wp-content/uploads/2025/11/2024-2...