HN Reader
New
Top
Best
Ask
Show
Job
Show HN: Physically Based Shading Dojo in WebGL2
1
1
15 hours ago
by georginikolov
WebGL 2.0 physically-based renderer featuring IBL with environment map convolution, HDR tone mapping, analytical lights, and the metallic-roughness PBR workflow. Implementation based on LearnOpenGL's PBR theory.
15 hours ago
by georginikolov